Demo 0.2.1 is up!
A few changes! Not everything I wanted to change/fix is here, but I wanted to get something out there:
#MOVEMENT
-You can stomp straight down and diagonally (just hold forward while stomping)
-Snap jump - grab certain items and throw them to stack an extra jump (currently you can test this with the plant pot)
#ENEMIES
-Enemies with 1hp left have an icon (which animates) above their head
-New blue fat orb (worth 10 orbs)
-Freed enemy spirits now fly away and grumble while flying towards/outside the camera
#COMBAT
-Parry bug fixed - hitbox would shrink sometimes
-Parry also triples the damage of a projectile back at the enemy
-Added wooden barricades you can smash (Running Melee is ideal here)
-Soft hit stun tweaks for some impacts
#UI / LIGHTING
-Changed speed lines which better suit a 2D space
-Added a reticle to phase dart nodes
-Added hard rim lights which change depending on the level's light/darkness
#GENERAL
-Camera tweaks
#LEVELS
-Added more parallax layers for depth
-Level layout adjustments
-The level is now split up into 3 sections for better pacing.
+ Different music per section!
Get PiN
PiN
Help me test my game! The Guardian Spirits need you!
Status | In development |
Author | Zebedy |
Genre | Platformer, Action |
Tags | 2D, Funny, Hand-drawn, Indie, Singleplayer |
Languages | English |
More posts
- Small patch!44 days ago
- First devlog!57 days ago
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